Posted: 21 January 2013 at 6:39am | IP Logged | 5
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The "big X" costumes fail mostly because there are very few artists who can really pull them off. The X shape presents a number of problems when applied to a human torso, especially if that torso is then expected to twist and turn and move in any realistic sort of way.Jean's versions of this motif, show above, are the most obvious demonstrations of its failings. Wrapping the X over the breasts, instead of passing it between them, is simply silly. A contrivance I can only imagine would actually make the costumes HARDER to draw from most angles. "Most angles" is a key point in costume design. All too often artists design costumes based on OHOTMU style model sheets -- front, back, side. They don't think about how the outfit is going to look in motion, especially if it's a design they don't expect to have to actually draw on a regular basis. This is perhaps the Number One reason why one artist should not be assigned to "redesign" a whole line. (Curiously enough, I have from time to time experienced a kind of "flip side" to the above -- a costume "appears" in my head, and then I discover I cannot translate it to the page. My mental "camera" is slipping and sliding around to make elements work that really don't.)
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