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Thom Price Byrne Robotics Member
LHomme Diabolique
Joined: 29 April 2004 Location: United States Posts: 7593
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Posted: 11 May 2012 at 9:45pm | IP Logged | 1
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Stopped at my LCS today to pick up one or two more copies to give away, but none on the shelves. I didn't bother to ask the owner because he's a rather surly bloke who treats every question as a huge imposition; I hate to bother someone by trying to give him my money.
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Rick Whiting Byrne Robotics Member
Joined: 22 April 2004 Posts: 2214
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Posted: 13 May 2012 at 10:22pm | IP Logged | 2
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I have a couple of question for JB and the board.
1. If JB and Hollywood decided to make a Trio movie, should the movie be live action,CGI,or traditional 2D cel animation?
2. Who would you cast to play the Trio in a live action movie?
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Wallace Sellars Byrne Robotics Member
Joined: 01 May 2004 Location: United States Posts: 17699
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Posted: 16 May 2012 at 7:33am | IP Logged | 3
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I know this is a bit late, but TRIO #1 was included in IDW's video comic book preview for May 9th.
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Flavio Sapha Byrne Robotics Member
Joined: 16 April 2004 Location: Brazil Posts: 12912
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Posted: 16 May 2012 at 7:37am | IP Logged | 4
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Traditional 2D cel animation!
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 133318
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Posted: 16 May 2012 at 7:41am | IP Logged | 5
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1. If JB and Hollywood decided to make a Trio movie, should the movie be live action,CGI,or traditional 2D cel animation?2. Who would you cast to play the Trio in a live action movie? •• 1. CGI 2. See above!
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Flavio Sapha Byrne Robotics Member
Joined: 16 April 2004 Location: Brazil Posts: 12912
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Posted: 16 May 2012 at 7:54am | IP Logged | 6
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1. CGI ++++ Oh, yeah? How about some Strata 3D covers, JB? It´s been a while, huh?
:)
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Wilson Mui Byrne Robotics Member
Joined: 27 June 2004 Location: United States Posts: 4554
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Posted: 16 May 2012 at 7:56am | IP Logged | 7
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Is that Chris Ryall or Dirk Wood moaning in that video?
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 133318
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Posted: 16 May 2012 at 8:03am | IP Logged | 8
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How about some Strata 3D covers, JB? It´s been a while, huh?•• Too long a while! When I bought what was then the most recent update of Strata, probably about ten years ago now, I found they had abandoned anything like an "intuitive" interface. After going a few years without doing any elaborate modeling, when I came back to Strata to model some ships for my STAR TREK work, I discovered I'd completely lost the knack!
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Gundars Berzins Byrne Robotics Member
Joined: 14 March 2012 Location: United States Posts: 1563
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Posted: 16 May 2012 at 12:49pm | IP Logged | 9
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Ahh that's right... I remember finding out at the Cafe, that you were working with Strata a "few years" back. I remember wondering if this could be the same JB, and he's working with Strata? Went to your site and awesome, it was.I know what you mean about getting away from the continual use of it. I've used it for most of my single object modeling and liked it more than Light Wave. But I my works taken me away from using it as much.
•• How about some Strata 3D covers, JB? It´s been a while, huh?•• You must have been pretty efficient. How much time did a cover take to create in Strata?
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Patrick D'Santi Byrne Robotics Member
Joined: 21 February 2012 Posts: 55
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Posted: 23 May 2012 at 3:01am | IP Logged | 10
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Victor -- that's a nice story - but I find it really hard to believe. If it is true, you should find yourself a new comic shop. There are plenty online shops that offer discounted books and great shipping prices, etc.
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Nathan Greno Byrne Robotics Member
Joined: 20 April 2006 Location: United States Posts: 9154
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Posted: 23 May 2012 at 8:42am | IP Logged | 11
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Patrick: Victor -- that's a nice story - but I find it really hard to believe.
---
I don't understand the "black bag" part.
What's the name of this shop? Where is it?
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 133318
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Posted: 23 May 2012 at 9:39am | IP Logged | 12
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How much time did a cover take to create in Strata?•• It wasn't until the STAR TREK work at IDW that I really started building models specifically to use in my comics. Most of the models that appeared before that had been "customized" out of models I'd made before, for my own amusement. That meant that the actual construction of the models for comic use didn't generally take all that long. What ate up the time was the RENDERING!
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