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Topic: "Superhero Tragedy Porn" (Topic Closed Topic Closed) Post ReplyPost New Topic
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Michael Andrew Gonoude
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Posted: 13 March 2010 at 7:41am | IP Logged | 1  

Andrew W. Farago (in part): 'I think "atrocities" is too strong a word for "crummy comic books."'

From the Merriam-Webster on-line dictionary:


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"Atrocity:  1 : the

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quality

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or state of being atrocious"


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"Atrocious: 1 : extremely wicked, brutal, or cruel :

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barbaric


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2 :

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appalling

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,

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horrifying

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<the atrocious weapons of modern war>
3 a : utterly revolting :

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abominable

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<atrocious working conditions> b : of very poor

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quality

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<atrocious handwriting>"


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No, Andrew, based on some of the other posts 
I've read in this thread, I'd say the strength level is just about right.  And I think Will Eisner would probably encourage people who write these abominations to find other ways of earning a living*.  After all, he worked damn hard all his life to use comics for positive purposes, and to give them a reputation for quality; this kind of wretched excess - seeing what this art form, of which he was a pioneer, has been reduced to - would have sickened him. 

Are comics so desperate for sales that they must feed the bottom-feeders?  Are today's "creators" that willing to reduce themselves to pandering to the basest elements of a shrinking fandom?

*Shoveling sh*t would be a good suggestion; they've clearly demonstrated an aptitude for it...

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Joe Hollon
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Posted: 13 March 2010 at 7:47am | IP Logged | 2  

Sad thing is this article didn't even scratch the surface of the scenes that immediately came to my mind that Marvel has thrown its characters into over the last decade.

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Jodi Moisan
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Posted: 13 March 2010 at 9:49am | IP Logged | 3  

Are comics so desperate for sales that they must feed the bottom-feeders?  Are today's "creators" that willing to reduce themselves to pandering to the basest elements of a shrinking fandom?

 When comics were in a lot of non comic only stores, like in the spin rack at the drug store/grocery store, the more kid friendly comics enjoyed better sales, because kids tagging along with mom to the store, bugged their parents to buy them one. The moment those disappeared and went to mostly specialty shops, the customer base changed and Marvel is giving what sells. 

Let's face it, it isn't just comics, it is every form of entertainment. Movies are now to the point, a G rating is almost impossible to find, why, because R movies sell better. Shows like Nip/Tuck are soft porn, but they get the ratings to stay on.  Comics is a business just like any other.

 


Edited by Jodi Moisan on 13 March 2010 at 9:51am
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John Byrne
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Posted: 13 March 2010 at 9:59am | IP Logged | 4  

Are today's "creators" that willing to reduce themselves to pandering to the basest elements of a shrinking fandom?

••

Problem is, far too many of those "creators" think they are pandering and selling out by doing superheroes in the first place. "Trapped by the money" is a recurrent phrase. Poor babies.

So, of course, since they see themselves as already essentially prostitutes, producing the kind of garbage we see these days is easy.

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Brian Joseph Mayer
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Posted: 13 March 2010 at 10:32am | IP Logged | 5  

"The problem with the companies (specifically the Big 2) aiming their superhero comics at the 16 to 24 age group is that most people in that age group don't have any interest in reading, much less spending their money, on superheroes comics. Remember, the over whelming majority of current adult superhero comic book readers all started reading superhero comics between the ages of 5 and 14. You have to get the fans young, if you want to keep some of them reading and buying those same superhero comics as older teens and adults"

But, the product is now too expensive for the 5 to 14 year old market.  Create a product in their price range and then can start bringing them back. But since the market had to go more expensive, you have to go for the older teenagers.

As a whole you have a product that is going to be more attractive to them and more affordable to them than those that are younger.  Younger kids get their superhero fix through other media such as movies and cartoons.

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Paulo Pereira
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Posted: 13 March 2010 at 10:44am | IP Logged | 6  

 BJM wrote:
But, the product is now too expensive for the 5 to 14 year old market.  Create a product in their price range and then can start bringing them back. But since the market had to go more expensive, you have to go for the older teenagers.

How do you account for the (relative) success of Marvel Adventures?
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Joe Hollon
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Posted: 13 March 2010 at 2:33pm | IP Logged | 7  

"How do you account for the (relative) success of Marvel Adventures?"

***************

How successful are those comics?  Do they crack the top 100?  Top 200?  I honestly don't know and I'm curious.  I would also suspect the average reader of those comics is the same as all the others, guys in their 30s/40s.  I have no data to back this up, just my guess.

OK, I just checked for myself.  The highest selling Marvel Adventures comic for December 2009 was Marvel Adventures Spider-Man #58 which ranked 282nd on the sales chart.  I would hardly even call that relative success.



Edited by Joe Hollon on 13 March 2010 at 2:33pm
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Rick Whiting
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Posted: 13 March 2010 at 2:45pm | IP Logged | 8  

"The problem with the companies (specifically the Big 2) aiming their superhero comics at the 16 to 24 age group is that most people in that age group don't have any interest in reading, much less spending their money, on superheroes comics. Remember, the over whelming majority of current adult superhero comic book readers all started reading superhero comics between the ages of 5 and 14. You have to get the fans young, if you want to keep some of them reading and buying those same superhero comics as older teens and adults"

But, the product is now too expensive for the 5 to 14 year old market. Create a product in their price range and then can start bringing them back. But since the market had to go more expensive, you have to go for the older teenagers.

As a whole you have a product that is going to be more attractive to them and more affordable to them than those that are younger. Younger kids get their superhero fix through other media such as movies and cartoons.

____________________________________

Well it could also be argued that the product is also to expensive for the 16 to 24 market as well.

Again, current superhero comics rarely attract or bring in new readers who are in the 16 to 24 age range. And most people, not just young kids, get their superhero fix through other media like movies and cartoons.

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Rick Whiting
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Posted: 13 March 2010 at 2:55pm | IP Logged | 9  

"How do you account for the (relative) success of Marvel Adventures?"

***************

How successful are those comics? Do they crack the top 100? Top 200? I honestly don't know and I'm curious. I would also suspect the average reader of those comics is the same as all the others, guys in their 30s/40s. I have no data to back this up, just my guess.

OK, I just checked for myself. The highest selling Marvel Adventures comic for December 2009 was Marvel Adventures Spider-Man #58 which ranked 282nd on the sales chart. I would hardly even call that relative success.

____________________________________________

The MA books sell a lot better in venues outside of the direct market. At one time it was reported that Marvel Adventures Spider-Man was Marvel's best selling subscription title (selling,I believe, 30,000 copies a month). The MA books were also among the top 10 selling newstand titles.

People tend to forget that before Quesada became EIC, all Marvel superhero titles were suitable for kids/all ages and dominated the direct market/Diamond sales charts.

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Paulo Pereira
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Posted: 13 March 2010 at 5:06pm | IP Logged | 10  

 Rick wrote:
The MA books sell a lot better in venues outside of the direct market. At one time it was reported that Marvel Adventures Spider-Man was Marvel's best selling subscription title (selling,I believe, 30,000 copies a month). The MA books were also among the top 10 selling newstand titles.

Which points out another problem with today's comic scene: relegating the "mainstream" line to direct market limbo.
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Koroush Ghazi
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Posted: 13 March 2010 at 5:51pm | IP Logged | 11  

In my relatively uninformed opinion, the root of the problem is that the 'price per unit of entertainment' is too high for comics now. Competing in a market where a $60 video game like Battlefield: Bad Company 2 can give you literally months of solid entertainment playing online against your friends, a $3.00 comic which provides at best an hour of entertainment is not exactly easy to justify for younger people. Even a DVD/BD rental can provide more entertainment for a similar price.

 Jodi Moisan wrote:
When comics were in a lot of non comic only stores, like in the spin rack at the drug store/grocery store, the more kid friendly comics enjoyed better sales, because kids tagging along with mom to the store, bugged their parents to buy them one.

I agree with this to an extent, in that cheap and easily available comics are more tempting for younger people to grab or pester their parents to buy one for them. Of course back in the heyday of comics, most parents would not be as wary of buying comics for their kids as they knew the content would at least be reasonably appropriate for a younger age group.
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Brian Joseph Mayer
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Posted: 13 March 2010 at 6:27pm | IP Logged | 12  

"Well it could also be argued that the product is also to expensive for the 16 to 24 market as well.

Again, current superhero comics rarely attract or bring in new readers who are in the 16 to 24 age range. And most people, not just young kids, get their superhero fix through other media like movies and cartoons. "

To your first point, you are probably right. A cheaper product would lure a greater audience. It is basic economics.

But, the 16 to 24 still has more disposable income than most other demographics.

That is also the largest group I see standing around longest in our stores here, including one I worked at a handful of years ago. Per person, they may not purchase as much as the older customers, but there are still more of them.  

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