Posted: 15 September 2007 at 4:21pm | IP Logged | 9
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Massive crossovers were an experiment, and I don't fault Shooter for that. However, SW2 was not a good story, and he does deserve blame. And the habit of forcing creators to include components in their stories is wrong. It would be much better to inform everyone of what is happening in the "main event," give them a timeline, and allow them to decide how they'll reference the event in their own titles. I don't even mind a command like, "You must include x number of references over the course of the event," but ham fisted commands are just wrong.
I happen to think massive crossovers are bad anyway, but I can tolerate experiments. The sad thing is, if massive crossovers did not boost sales, then they would not have been repeated. Whatever our complaints are, it doesn't impact sales negatively.
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