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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134007
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Posted: 01 October 2006 at 1:55pm | IP Logged | 1
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With qualifications aplenty, I'd say it's best for the writer to leave the pictures (foreground and background) to the artist. This is why "Marvel Style" is better than full script. Unless they are artists themselves -- and the majority are not (and some are even smug about it) -- writers simply do not think in pictures. You'd think that would be the first requirement of someone who is going to be writing for a graphic medium -- but no. Of the full scripts I have worked from, and appalling number have read as if the writer has never even seen a comic book ---- and that's not even taking into account the ones who come from Hollywood and think writing comics and writing screenplays is "just the same".
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Trevor Krysak Byrne Robotics Member

Joined: 16 April 2004 Location: Canada Posts: 4163
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Posted: 01 October 2006 at 2:04pm | IP Logged | 2
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Thanks for information JB. Essentially unless the writer has a specific background element in mind it's better off to trust in your artist. That's kind of what I figured. I'm not an artist. But I know the written word can only convey so much. If the artist you are dealing with has a good imagination that should be all that is needed. Shame it doesn't always work out that way.
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134007
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Posted: 01 October 2006 at 4:37pm | IP Logged | 3
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A greater shame, Trevor, when the writer in question is so arrogant that he believes himself to be the only true creative force at work on the story. The only one, to use the mythologic phrase, who "faces the blank page".The Marvel Method demolishes this poppycock, of course, but there are still some writers who are able to play upon the ignorance of the fans sufficiently that they can maintain at least some degree of the myth.
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Andy Smith Byrne Robotics Member

Joined: 20 June 2004 Posts: 503
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Posted: 01 October 2006 at 6:07pm | IP Logged | 4
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I also think that the decision to draw backgrounds depends
on the pacing of the story the artist is trying to achieve. If you want the
story to read faster then after you establish where the scene takes place you
don't really need to draw in the backgrounds unless of course something about
them is pertinent to the particular panel. However if you want to slow the
story down then adding in the backgrounds which in turn adds more detail in a panel will slow down the
readers eye usually because there is more information to take in. When drawing
fight scenes to keep them moving and fast backgrounds can sometimes be
eliminated unless once again they are integral to the panel as in someone is
getting smashed into them or something.
Andy www.andysmithart.com
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Brian Miller Byrne Robotics Member

Joined: 28 July 2004 Location: United States Posts: 31465
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Posted: 01 October 2006 at 7:03pm | IP Logged | 5
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I love this site.
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Michael Terry Byrne Robotics Member

Joined: 18 April 2004 Location: United States Posts: 318
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Posted: 01 October 2006 at 8:47pm | IP Logged | 6
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I've always found the lack of backgrounds or broken borders to be a cool graphic design choice.
One panel full of backgrounds and the next with little, or none.
It reminds me of the theatre in the way. As lighting is used for drama.
A character becomes motionless as the lighting drops and rises again on another character in the foreground.
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Frank Lauro Byrne Robotics Member

Joined: 27 February 2006 Posts: 1461
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Posted: 01 October 2006 at 9:07pm | IP Logged | 7
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I think this thread should get a link in the FAQ. Seriously.
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Chris Hutton Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 11667
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Posted: 01 October 2006 at 10:00pm | IP Logged | 8
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One of the parts of JB's overall work that I really dug were the "floating heads" panels. Panels where the dialogue was so important, that no extraneous art was necessary.
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Glenn Brown Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 3094
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Posted: 01 October 2006 at 11:21pm | IP Logged | 9
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Ian, check out Superman Versus Muhammad Ali for an example of Neal's facility with background illustration. From ghetto scenes to urban cityscapes to intergalactic battles and alien hardware, he's got all of the bases covered and then some.
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Mikael Bergkvist Byrne Robotics Member

Joined: 23 April 2005 Location: Sweden Posts: 1857
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Posted: 02 October 2006 at 2:08am | IP Logged | 10
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If the scene demands them.. if the scene doesn't, they shouldn't be there 'just because'..
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Glenn Brown Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 3094
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Posted: 02 October 2006 at 3:40am | IP Logged | 11
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Creatively subordinating backgrounds and the use of white space as a graphic device are wonderful tools for an artist to have in his quiver, especially when pulled out sparingly for greatest effect. Far too many guys try to ape what they have seen other more skilled artists do with these devices, and often have weak, empty and lackluster pages as a result.
Re Neal...his GL/GA work is often held up and hailed as great (with good reason), but I prefer the work he did on X-Men with Tom Palmer (#56-63, 65). Check out the work he did on the Living Monolith/Sentinels issues...genius. Those two were a perfect melding of penciler/inker IMO.
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Mikael Bergkvist Byrne Robotics Member

Joined: 23 April 2005 Location: Sweden Posts: 1857
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Posted: 02 October 2006 at 4:14am | IP Logged | 12
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Batman.. and there the 'backgrounds' are more mood settings than actual backgrounds.
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