Posted: 18 June 2006 at 2:15pm | IP Logged | 7
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"Sales were fine until the 90's gimmicks started. And now it seems to be Deja Vú all over again. The product is perfectly fine, their managers, not so much. "
I think again this is an oversimplification. Agreeing or disagreeing with Joe Q et. al. and their merits as managers, there are larger issues. And sales before those 90's gimmicks were NOT fine. Unless you consider sales now to be "fine" then I guess they were fine. But face it, a lot of money was made during that speculative rush, and one can only argue that they killed the goose, but you can;t argue there weren't a lot of golden eggs.
"Dark Horse is still selling finite series comic books and they've been around for 20 years now. Now maybe you can attribute some of that to Hellboy and Sin City, but in the early days they grabbed Star Wars, Aliens, Predator, etc... and they still branch out with interesting new series like the recent Samurai and Conan. "
Only proving my point that one or another specific approach is not going to always work.
"by that time the company was headed down the proverbial shitter and I didn't want to climb aboard a sinking ship, to mix my metaphors."
Don't blame you, and you're talking to a guy that almost worked for them just before Bart Sears exited. It's hard to invest in a universe of characters when you feel they might be gone in 6 months.
"Not customers, then. The requirements of the consumer who checks back in every so often, when you're producing a monthly periodical, are, functionally, irrelevant."
Not when you think thos people checking could POTENTIALLY be customers, depending on what they find when they "check in".
"All well and good for current buyers/readers, but what about new readers? "
Like any product, it's up to good marketing to steer consumers to the product that will most likely fulfill their need.
" that the point at which a character is "right" is the point at which that character's commercial success peaks. "
I know where you're coming from but I would dare to say that it is this type of thinking that is almost the primary source of all problem with all media everywhere: the idea that once you have a hit, you repeat the surface characteristics of it over and over again. Lookit how they constantly tried to repeat the formula of Star Trek II to no avail. Instead of saying, hey let's have an angry villain and a space battle, they should have said, let's frame a conflict with some interesting context with the characters. In other words, Wrath of Khan didn't work because of it's surface elements, but because of the underlying layer of gripping storytelling.
You know, now when I think about it, the real problem with art in commerce is that is a business imperitive to make sure that every product put out meets a predictable level of success. But any succesful artist worth his salt knows that great art almost invariably requires risk, and that means that unless you're trying something that may f*ck up, you're not really trying. But this thinking is antithetical to business marketing.
"So after the first five years, you turn Coke into Beer Coke, then after five years Whisky Coke, then after another five Coffee Coke, then Orange Vitamin Coke, then your consumer dies."
I don't think that's what he's saying Ian. If I read him right, what he's saying is that...let's say you have an audience of 100 people, 80 of which like a certain thing, so you do that thing, and now you have 80 people. Now 60 of that 80 like something else, so instead of trying to BROADEN your audience, you concentrate on only those 60. Why not? Theyr're the majority, no? No now you have 60 instead of 100. And now 40 like something, 20 don't...etc.
And hey, if Coke made Whiskey Coke or Beer Coke, and people BOUGHT them all, what's wrong with that?
In fact, everyone here seems to think that New Coke is a perfect example of how experimenting with formula doesn't work and fail to recognize the succes of Diet Coke and Cherry Coke. ALTERNATIVES that fill the needs of different customers.
Edited by Dennis Calero on 18 June 2006 at 2:52pm
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