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Ronald Joseph
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Posted: 02 January 2019 at 12:19pm | IP Logged | 1 post reply

We watched it to a conclusion and then instantly re-watched using different options and absolutely loved it. 

It was already impressive and a lot of fun, but it would've been downright brilliant if...


 INVISO TEXT (Click or highlight to reveal):
...upon choosing to have Stefan jump off the ledge, the story shifts to Colin and gives you a whole new set of options to follow. Based on his drug-induced rant just beforee the jump scene, the possibilities could've been quite extreme!
 
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Thomas Woods
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Posted: 03 January 2019 at 12:39am | IP Logged | 2 post reply

A good idea, I enjoyed it, and appreciate the video
game parts ... but can't help feeling a bit
unsatisfied with the overall results.

SPOILER:


If it had ended when I chose to go on the train with
the mother (as a child) I would have been more
impressed than it continuing to some other end.




Edited by Thomas Woods on 03 January 2019 at 12:41am
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Jim Muir
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Posted: 03 January 2019 at 2:40am | IP Logged | 3 post reply

<<but can't help feeling a bit 
unsatisfied with the overall results. >>

I know what you're saying. I reached a dead end very early on (where Stefan is given the option to develop the game inhouse) and was forced to backtrack/restart. It only served to highlight the lack of choice I really had - stray too far from the rails and the train falls off.

This was the very same problem I had with the choose your own adventure books - I wanted to see each choice develop into its own unique story, not be reminded that I'm not making the 'right' choices, if that makes sense.

(And I'm well aware what an impossibly complex task it would be to actually build such a game! I guess that's why the Bandersnatch novel was a gazillion pages!)
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Michael Roberts
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Posted: 03 January 2019 at 6:05am | IP Logged | 4 post reply

I know what you're saying. I reached a dead end very early on (where Stefan is given the option to develop the game inhouse) and was forced to backtrack/restart. It only served to highlight the lack of choice I really had - stray too far from the rails and the train falls off.

-----

I feel that the episode was designed assuming more people would make that choice. It's the first hint about what the episode is about and Colin's nature. The illusion of free will is one of the major themes of the episode. It's actually less satisfying taking the other route, because you don't get any hints about what is going on until much later.

In one of the endings,
 INVISO TEXT (Click or highlight to reveal):
the 5-star one, Stefan actually talks about how the key to perfecting Bandersnatch was realizing that he needed to only give players the illusion of choice while guiding the players to the endings that he predetermined.

One of the things that I caught in a second viewing
 INVISO TEXT (Click or highlight to reveal):
is that the narration in the Jerome F Davies documentary that Stefan is watching toward the end is literally telling you, the viewer, that you should kill someone because there's no such thing as free will, and that's what you end up doing, the silly Netflix endings aside.





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Kevin Corcoran
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Posted: 03 January 2019 at 12:16pm | IP Logged | 5 post reply

I've reached a couple endings now, and the most recent (5-star rating, etc) ending came about (in part, I think) because I chose my cereal differently than I had in all previous viewings. 

It is interesting to me that certain "main / essential" pathways are need to be followed to reach the credits, but I enjoyed the challenge of maneuvering around unsavory events to the best of my / Stefan's / our?ability. 

Also, this was the viewing where I caught on to Stefan's surname pun. 
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Michael Roberts
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Posted: 03 January 2019 at 1:55pm | IP Logged | 6 post reply

I've reached a couple endings now, and the most recent (5-star rating, etc) ending came about (in part, I think) because I chose my cereal differently than I had in all previous viewings. 

óó

What triggers that ending is

 INVISO TEXT (Click or highlight to reveal):
what you do with Stefanís dadís body.
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Ronald Joseph
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Posted: 03 January 2019 at 2:05pm | IP Logged | 7 post reply

On the subject of easter eggs, my favorite was definitely 


 INVISO TEXT (Click or highlight to reveal):
the METL HEDD poster and video game references. It's one of my favorite BM episodes to date and and seeing it referenced like that was pretty cool.
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Richard White
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Posted: 03 January 2019 at 4:52pm | IP Logged | 8 post reply

I liked that the author of the novel, when seen in photographs was Jeff Minter, who made his name as as a games coder in the UK in the 80's computer scene.

He still makes games completely by himself to this day, I'm currently enjoying Polybius on the PS4.
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