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Jack Michaels
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Posted: 07 September 2013 at 12:27pm | IP Logged | 1 post reply

Seems Superman 64 was so awful because someone decided Superman couldn't punch anyone after the game went into development. With a deadline and no other workable idea, they just threw something together knowing that it was completely awful. 
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Rich Marzullo
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Posted: 07 September 2013 at 12:34pm | IP Logged | 2 post reply

It looked like it wasn't even finished to me Jack! Just awful.
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Jack Michaels
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Posted: 07 September 2013 at 12:42pm | IP Logged | 3 post reply

Here's an interview with one of the creators. 

The ring level was supposed to be a flying tutorial which ended up being most of the game. He said only about 10% of their planned content got into the finished game. 
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Rick Shepherd
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Posted: 08 September 2013 at 4:19am | IP Logged | 4 post reply


Speaking of free-roaming superheroics, I finally caved and pre-ordered Arkham Origins. Thus far, the only criticism I've read is that it doesn't bring much new to the table - it's basically more of the same old same old. Which is only a GOOD thing, IMO - if it ain't broke...
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Steve De Young
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Posted: 08 September 2013 at 6:48pm | IP Logged | 5 post reply

I've never understood that 'more of the same' criticism. If I'm going to buy a game that's a sequel to another game, isn't it because I liked the first game, and want more of it? I mean, I like it when systems are refined over the course of sequels, things that didn't work well are streamlined, etc. But most of the time when a sequel (like say...Dragon Age II) really goes in a different direction, I don't find it to be a positive one.

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Jack Michaels
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Posted: 08 September 2013 at 6:57pm | IP Logged | 6 post reply

"More of the same" really only becomes an issue if other games in your genre pass you by. 

The three or four shooters I played after Far Cry 3 were pretty much an exercise in frustration as I wished for numerous improvements FC3 made to magically port over to that game. 

If Arkham wants to stay on top, it's going to need to keep pushing to make the controls better and more intuitive, because everyone else is going to be doing that. 

But you don't want an Assassin's Creed type situation where the rush to add new stuff ends up with a bunch of half thought-out mini-games that don't add anything to the experience. Did anyone want to play a Tower Defense mini-game? Did anyone spend more than 15 minutes playing the board games in AC3? For every naval triumph, there's two or three ideas that just sort of sit there. 
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Steve De Young
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Posted: 09 September 2013 at 8:12am | IP Logged | 7 post reply

Apparently the new thing in the new Arkham game is 'Detective Gameplay', which you use at crime scenes. So, for example, you find a body in an alley. You go into detective mode, tapping into the Batcave computer. You highlight some blood spatter on the wall, and it figures out where the body was hit and how it fell, so it gives you a short video replay of the body being hit and falling. Then you highlight the head wound, and it figures out what object made the wound, and adds that to the little replay that you can watch forward and back. It keeps going like that until you've reconstructed the whole crime.

If it works as well as it sounds, this could very easily be the ultimate Batman game. Actual Detective work!
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Matt Reed
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Posted: 09 September 2013 at 11:02am | IP Logged | 8 post reply

 Jack Michaels wrote:
But you don't want an Assassin's Creed type situation where the rush to add new stuff ends up with a bunch of half thought-out mini-games that don't add anything to the experience.

Don't get me started on AC3!  There was much to love about the game, but there were equally as many head scratching elements as well.  You've named some, but the biggest one to me was the utterly confusing on-line element after you completed the game where you placed an artifact somewhere on the map and then somehow had to magically deduce how to find other artifacts placed by different players.  I tried it for all of 15 minutes before I stopped it in frustration. 

BTW I agree about having to push franchises forward.  Sequels can't just be copies of the previous game with only the window dressing changed.  There are some dynamics to boss battles in both ARKHAM games that need some serious tweaking, for example, and many of the mini-games to achieve 100% completion weren't entirely thought out.  Doesn't mean that they weren't great games, but there's always room for improvement.  Just look at the UNCHARTED franchise.  Every game was better than the last, although the final boss battle in UNCHARTED 3 is still one of my most frustrating moments in any franchise.  Like with BIOSHOCK INFINITE and its final boss battle, they force you to use mechanics they've never forced you to use before so that when you reach the end it becomes nigh impossible to complete.  Can't tell you the number of times I tried both only to put the game down unfinished...which I hate!
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Jack Michaels
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Posted: 09 September 2013 at 1:10pm | IP Logged | 9 post reply

I dropped the difficulty down to Easy for that final Infinite fight. I think the biggest sin was it was a timed mission and in a game where you're allowed the freedom to play in multiple ways, a time limit is horrible. 

Same way with protection and escort missions. Far Cry 3 (which is amazing BTW) features a few missions where you're at the mercy of an NPC who suicidally charges into dangerous situations, so suddenly your stealth-based approach goes out the window and you have to adopt a very aggressive style. I'm okay with a game doing that to me, but not to a mentally challenged NPC I'm forced to protect. 
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Jack Michaels
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Posted: 09 September 2013 at 1:18pm | IP Logged | 10 post reply

Although thinking of the 100% thing, I think I wouldn't mind sandbox games adding these kinds of themed side-missions. AC3 seemed to have gotten completely away from stealth as a requirement, which is good for main missions, but I enjoyed being forced to sneak up on an assassination contract rather than just stabbing him as I run past. 

But the problem is (and I cite myself as part of the problem) gamers feel like they should finish a game to 100% completion and not being able to complete a bunch of side missions because it's completely incompatible with their play style is rarely praised. 
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Matt Reed
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Posted: 09 September 2013 at 1:24pm | IP Logged | 11 post reply

 Jack Michaels wrote:
Far Cry 3 (which is amazing BTW)...

Played it.  Finished it.  100%.  Amazing game.  Totally agree.
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Matt Reed
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Posted: 09 September 2013 at 1:27pm | IP Logged | 12 post reply

More often than not, I'm a stealth player.  I've never been a rush into a room guns a' blazin' type gamer.  That really holds no interest to me.  I'd rather find a way to sneak into a situation and figure it out. It makes me think rather than just whip up my gun wheel and chuck a bunch of grenades into a room.  That certainly has it's advantages, but gets real old real fast to me.
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