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David Schimmel Byrne Robotics Member

Joined: 19 April 2004 Location: United States Posts: 539
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Posted: 23 August 2005 at 12:52pm | IP Logged | 1
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JB,
I thought you might be interested in an email response I received
from Neal Adams last week that he said I could share, on a recent
controversy involving a current "hot" artist and tracing photo
art/light box usage. Here's the reply and then I have a
question for you:
Dear David,
You may pass this on for me.
As far as
becoming a realistic artist is concerned and having the freedom to
advance in your career in any direction yoou choose, if you do not
spend a significant, really significant amount of time tracing
photographs you might as well "shoot yourself in the arm." The same
goes for an artist who refuses to study anatomy (and there are many of
those) or perspective (and there are many of those.)
I look
reuglarly at artist's work, even pros who's anatomy studies stopped at
lesson B, perspective studies stopped at two point perspective and
straight perspective lines and never learned that nothing in
perspective is BASED on straight lines.
Not to trace photographs
is not to learn. Not tracing photos is anti-intelectual. Not tracing
photos leads to life-long bad habits and earns no respect from
accomplished artists.
Buffoons, who know nothing about art will
chide and tease "artists who trace" in INGNORANCE, but remember this,
"listening to ignorant people makes you ignorant."
Unless you,
as a young artist, think you have some sort of addictive personality
and if you study anatomy you will draw anatomy studies all your life
and if you study perspective you will do perspective studies all your
life, you may, no one knows, become an accomplished architectural
artist or scenic designer or such. You may become a medical
illustrator, or if you trace photos you may become a great illustrator,
or if you trace photos you may become a great comic book artist. You
can even become one without it.
Your chances are simply less
when you turn your back on skills. If you don't carry a sketchbook, and
use it; if you don't go to life drawing classes; if you don't spend
time tracing; studying anatomy, perspective, light and shade, positive
and negative space, design and composition, etc. you will never know
your real potential.
If you listen to buffoons you will learn
less. It is a simply equation. You are learning for YOU. Not to satisfy
some smartass comment from your associates, and if you put asside ANY
tool, ANY, because of them, you are made less by it.
Let them
hoot. You abilities, like a young bird, are yours to free, will they
fly, or crash to the ground because you fell prey to an ignorant word?
Cheers, -Neal
First of all, too cool that he responded to my email.
Secondly, I was wondering what you thought of his comments. I
don't think Neal is totally advocating using a light box for current
professional work (although Steve Lieber, a fellow board member I
believe, did find a website where Neal talks about using tracing when
doing the daily comic strips in the 50's), but do you think it's proper
to do so?
David
Edited by David Schimmel on 26 August 2005 at 11:27pm
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134100
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Posted: 23 August 2005 at 1:01pm | IP Logged | 2
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Neal uses a great deal of photo reference in his work. It's one of the things that makes his work so, well, photorealistic. I have a far less realistic style, so I use a lot less reference. But I am trained in classical anatomy and all the other basic skills an artist needs. (I was struck by something one of my instructors at College said, fellow by the name of Jon Hall. "Even if you intend to paint only abstracts," he said, "you need to understand what it is you are leaving out."
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David Schimmel Byrne Robotics Member

Joined: 19 April 2004 Location: United States Posts: 539
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Posted: 23 August 2005 at 1:08pm | IP Logged | 3
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JB,
Did you use more photos for reference during your UXM and Charlton days?
David
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Charles Jensen Byrne Robotics Member

Joined: 11 April 2005 Location: United States Posts: 1127
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Posted: 23 August 2005 at 1:13pm | IP Logged | 4
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JB, do you feel learning how to draw is actually learning how to see?
Or in the case of abstraction, before you can can depict something as abstract you need to fully understand what it is you are abstracting.
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134100
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Posted: 23 August 2005 at 1:20pm | IP Logged | 5
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Charles Jensen: ...learning how to draw is actually learning how to see...**** Hey, if it was that easy, everybody would be doing it, and how would I be able to keep my phony-balony job? However -- learning to "see" is a big part of learning to draw. But a bigger part is learning how to channel those images from your eyes to your hands.
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134100
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Posted: 23 August 2005 at 1:22pm | IP Logged | 6
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David Schimmel: Did you use more photos for reference during your UXM and Charlton days?***** It was while I was at Charlton that I stopped using extensive photo reference, using it from then on only in very specific instances, like if I had to draw the Chrysler Building© or some other such real world object.
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Matt Hawes Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 16583
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Posted: 23 August 2005 at 1:25pm | IP Logged | 7
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I never have had a problem with artists using photo reference. If they didn't thee only shots we'd see of Paris would be a badly drawn Eiffel Tower (from those who didn't live in Paris, that is), because they'd have to rely on memory alone.
Now, swiping (as opposed to homages), in professional work is another matter. I believe that is stealing someone else's vision, so to speak. Using the Eiffel Tower reference, two people can look at the same thing in real life, or in a photo and come away with accurate, but very different interpretations of that object.
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Charles Jensen Byrne Robotics Member

Joined: 11 April 2005 Location: United States Posts: 1127
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Posted: 23 August 2005 at 1:27pm | IP Logged | 8
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John Byrne:Hey, if it was that easy, everybody would be doing it, and how would I be able to keep my phony-balony job?
***
Maybe the difference here is that you, and other successful comic book artists, are doing more complex things than drawing or painting. You are also story tellers. Which is an entire art unto itself.
There is also volume -- efficiency. Maybe this is what truly seperates the pros?
Edited by Charles Jensen on 23 August 2005 at 1:28pm
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Matt Hawes Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 16583
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Posted: 23 August 2005 at 1:34pm | IP Logged | 9
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I've been an aspiring artist for most of my life, but I've been sidetracked, so to speak, by running a shop for the past decade. I still plan on self-publishing my own comic at some point, and possibly even trying to do some freelance work if time allows me to pursue that course.
When I was younger my absolute favorite artists were JB and George Perez (and they still are tops for me). I tried to intentionlly emulate their work as a child, but without swiping. I've swiped maybe less than ten times in my whole life. I would try to mimic gestures, the way JB drew clothing moving (with looked so fluid and natural, more than any other artist), and machinery, etc.
My work looked nothing like those artists.
At roughly about my teenage years, I stopped trying to draw like anyone, and just started drawing however it came out. All of a sudden people were looking at my art and commenting, "You're a John Byrne fan, aren't you?" Some would even notice the Perez influence, among some other artists. Even a Marvel editor at WizardWorld Chicago noticed my influences when I showed my work to him a couple of years ago.
While I like to think I have a style of my own, clearly the work of other artists and their influence on me shows through.
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Jeremy Nichols Byrne Robotics Member

Joined: 02 May 2005 Location: United States Posts: 634
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Posted: 23 August 2005 at 1:39pm | IP Logged | 10
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I think that volume is one of the biggest things about the pros...
Byrne especially. I don't think the average fan has any concept
of the amount of time/work involved in making a 22-page comic
every month. I respect anybody that can do it, and if they can do
it WELL, so much the better. I managed to draw 6 pages for the
Chicago con portfolio review, and it took me 8 days, and I mean
8 20-hours-of-drawing-a-day days. I lost 18 pounds, almost
went insane, and came away with a respect for even the lesser
illustrators who can do it month in and month out.
And if they can do 66 pages a month, well, I just don't believe
that person is really human... or at least there's something
supernatural going on. Obviously anyone like that must be
pulling already completed artwork from another dimension and
"pretending" to be drawing 66 pages a month. JB, if you'd care
to loan or sell me the Time Stopwatch you use to get all that art
done, I'd be eternally grateful.
Edited by Jeremy Nichols on 23 August 2005 at 1:41pm
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Darren Taylor Byrne Robotics Member

Joined: 22 April 2004 Location: Scotland Posts: 6029
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Posted: 23 August 2005 at 1:42pm | IP Logged | 11
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"do you feel learning how to draw is actually learning how to see? "-Charles.
Recognising that this was badged as a question to JB, who has now commented.
I wanted to comment that, for me, learning how to draw is show others what you see. The limit is the medium. When you boil it down, drawing with "pen & ink" is nothing more than hand writing. The difference is that the shape of a letter conveys the information the viewer needs to recognise a sound or emphisis. In art the line you recognise is designed to convey a texture or lighting effect. They are still two dimensionsl pen lines on paper. What makes an artist like John "great" is that his "translation" from his minds eye to yours using lines which appear to be the way you "think" those lines should appear. You feel they are familiar and in a lot of ways you've come understand the "shorthand" that John uses to convey differing moods, textures and shade.
When you find an artist that you like, it's because you are tuning into their "description" of the world they are illustrating. Think back to the number of times you've looked at art you haven't liked and lots of things appear to be wrong. You are not "hearing" that artists translation, he/she is speaking another language, yet they may remain popular simply because there are others who do "see" the art the way that artist does.
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Charles Jensen Byrne Robotics Member

Joined: 11 April 2005 Location: United States Posts: 1127
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Posted: 23 August 2005 at 1:48pm | IP Logged | 12
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Interesting theories, Darren. I think you are right.
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